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The Witcher 3 - The Whispering Hillock - Decisions #shorts #witcher

The Witcher 3 - The Whispering Hillock - Decisions #shorts #witcher

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TitleThe Witcher 3 - The Whispering Hillock - Decisions #shorts #witcher
AuthorMerc N.
Duration0:57
File FormatMP3 / MP4
Original URL https://youtube.com/watch?v=Y3txf4VNw6E

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#witcher #short #witcher3
The Whispering Hillock is a main quest in The Witcher 3: Wild Hunt though, if found before progressing far enough in the main, will instead appear as a secondary quest.
The quest requires Geralt to decide the fate of a spirit trapped in the roots of a large oak tree. The spirit's presence has been disturbing the local populace of Downwarren and possibly resulted in several deaths.

Regardless how you start this quest, make your way to the Ancient Oak where a voice will start telling Geralt to stay away. If you approached the tree from the east, nearby wolves will attack and have to be killed. Head to the western side, at the base of the tree to find a werewolf guarding the entrance to a cave and an Igni Place of Power. If you're having trouble finding this entrance, follow the white dotted path marked on on your map.

The werewolf can either be left alone or killed before heading into the cave entrance, although the werewolf will try to attack Geralt if he comes too close to it. Upon entering the cave, you'll follow a small, partially flooded path (with a couple of worthwhile chests underwater), finally reaching the beating heart in the roots of the tree.

Once the heart is reached, you can talk to the spirit, whose dialogue choices will depend on how you started the quest. If you were sent as part of the main quest, there will be some interesting choices to talk to the spirit about the Crones as well as the orphans at Crookback Bog. Otherwise, you'll just have some basic dialogue about why the tree was killing those who got too close. But ultimately, you must then decide the fate of the spirit: release them or kill them. Only directly saying that you don't trust the spirit is irreversible, as you can still decide to kill it later if you change your mind. Note: Your choice here will have a major impact on Downwarren's villagers, the orphans in Crookback Bog, and the Bloody Baron's family.

Release the Spirit
If you agree to release it, the spirit will tell Geralt to gather 3 things: a raven feather, the spirit's bones, and lastly, a wild, black horse.

You may already have the raven feather, particularly if you already met Johnny. But if you don't, head west of Downwarren along the path until you reach a small broken bridge and you'll see some harpies and birds circling near the cliff over a nest. Once you've killed off the harpies, loot the nest for the feather and a sealed bottle.

For the remains, head out into the swamps between the Ancient Oak and The Orphans of Crookback Bog signposts, where a water hag is nearby and possibly some drowners as well. Go to the southern edge of the yellow search area and, using Witcher Senses, find the spirit's grave and interact to get the remains, to which Geralt will remark they don't appear human.

For the final part, the black horse, head out to where the objective marker is to find several of them. They'll naturally run if you get too close, but you just need to get close enough to use Axii on one of them. If you're having trouble and all the horses run out of the marked area, new ones will appear. Once you successfully subdued one, mount the horse and ride back to the cave where the spirit is and through the new opening that appeared when you left earlier. Once close enough to the spirit, a cutscene will trigger.

Geralt will then have 3 different choices: release the spirit, trick it to let it die, or kill it.

If you choose to trick it, Geralt will start the ritual but then refuse to stab the heart, letting the spirit die without a fight, finishing the quest.

If you changed your mind completely and wish to kill it, a fight will break out like if you had chosen to kill it before gathering all the required items.

Fight the Spirit
If Geralt outright refused to help free the spirit, either after the first conversation or after they gathered all the items to initially release it, the spirit will summon endrega workers to protect it. They appear in waves and, as soon as one wave is finished, concentrate on attacking the branches around the heart, which will eventually give way so you can attack the heart directly. Once the spirit is dead, the quest will complete and, if you were doing it as part of the main quest, Ladies of the Wood will resume.

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